EXPERIENCE




Freelance 2D Animator

August 2024 – Present


-Create high-quality, smooth, and dynamic 2D animations for characters, creatures, objects, and UI elements using Spine software


-Rig 2D assets by building skeletons, creating meshes, and setting up weights to ensure flexible, realistic movement


-Collaborate closely with artists, game designers, and developers to ensure animations align with the project's artistic vision and technical requirements


-Optimize animations for performance on various platforms (mobile, PC, console, etc.) without compromising visual quality.


-Work with artists to prepare and process PSD files for animation, ensuring all layers and naming conventions are correct


-Export and organize animated assets (including JSON and texture atlases) for seamless integration into the game engine (e.g., Unity or Unreal Engine)


-Create and implement visual effects (VFX), such as particles and other motion graphics, to enhance the animations


-Receive and implement constructive feedback to refine and polish animations


-Stay up-to-date with industry trends and new features in animation tools to improve workflow and quality


Principle Animator for Franchise

Product Madness

January 2020 – July 2024


Animator Level 2

Big Fish Games

December 2013 – December 2019


Animator

Zynga

April 2010 – June 2013


Senior Animator

Juxt Interactive

June 2009 – April 2010


Senior Animator

Freestyle Interactive

April 2005 – May 2009


Interactive Designer

Organic Inc.

December 1999 – March 2005




Education


University of Washington

Bachelor of Arts, Sociology