Freelance 2D Animator
August 2024 – Present
-Create high-quality, smooth, and dynamic 2D animations for characters, creatures, objects, and UI elements using Spine software
-Rig 2D assets by building skeletons, creating meshes, and setting up weights to ensure flexible, realistic movement
-Collaborate closely with artists, game designers, and developers to ensure animations align with the project's artistic vision and technical requirements
-Optimize animations for performance on various platforms (mobile, PC, console, etc.) without compromising visual quality.
-Work with artists to prepare and process PSD files for animation, ensuring all layers and naming conventions are correct
-Export and organize animated assets (including JSON and texture atlases) for seamless integration into the game engine (e.g., Unity or Unreal Engine)
-Create and implement visual effects (VFX), such as particles and other motion graphics, to enhance the animations
-Receive and implement constructive feedback to refine and polish animations
-Stay up-to-date with industry trends and new features in animation tools to improve workflow and quality
Principle Animator for Franchise
Product Madness
January 2020 – July 2024
Animator Level 2
Big Fish Games
December 2013 – December 2019
Animator
Zynga
April 2010 – June 2013
Senior Animator
Juxt Interactive
June 2009 – April 2010
Senior Animator
Freestyle Interactive
April 2005 – May 2009
Interactive Designer
Organic Inc.
December 1999 – March 2005
Education
University of Washington
Bachelor of Arts, Sociology